Saturday, September 28, 2013

Angry Faces

These are some more sketches of Lala and the Hunter for Night of The Hunter.
I was focusing on dynamic action poses for Lala. 

Friday, September 27, 2013

Game Beginnings

I've started to develop my personal game for Game Dev. 

I have the story fully planned out as if it was going to be a full game, even though we are only making level one in the class. I won't be able to use everything that I've written down but in case I ever get the chance to come back and add to the game I'll have something to look back on.

I have a general idea of where I'm going with the the design aspects of the game.

Starting with designing the extra do-dads in the game such as health bars, text boxes, and the like. I'm also thinking of having a cut scene in the beginning of the game that helps set of the story and explain why everything is the way that it is. It could look like those cut scenes in the beginning of old Nintendo games, where it's an image with text the appears in a box below.

I sketched out the background and what the level could possibly look like and what kind of aspects it would have. I liked the idea of having the player start the level underground and making their way up to the surface to see what's happened, ending the level with them climbing higher into the area to explore more. I might not be able to add the glowing part. It'll have to depend on the amount of time and capabilities with the programs that I have.

I sketched out the different actions that Knight might perform in the game. This will act as a guide for when I go to making the sprites.

I've been thinking about making the game with pixel art. A lot of games are pixel and there are some that do it in an absolutely beautiful way, such as the Superbrothers: Sword and Sorcery game. This was a test with the Photoshop pencil tool. I was trying to get a feel of the tool so when I start making the sprites I would know what to expect.

Thursday, September 26, 2013

Parents and Paint

Some Mole So Die thinking sketches.

I was thinking about the three main characters and their families. What would their home life be like? What are their parents like? Do they have both parents or none at all? Those kind of things. 
I decided that Amadi would have both of his parents instead of only his father. This way they can share the workload of leading the village. One can focus on the people and the other can focus on the village as a whole. I gave Baako the standard family life. With his father in a semi-high position in the village they live a good life. Thema has two guardians but only one is a parent. She spends more time with her elder guardian than her parental one though. Possibly causing tension.

I'm redesigning the face paints for the main characters and working on a system for who-wears-what-face-paint-and-why. I want the main characters to have more meaning behind their face patterns. For example, Amadi makes his face paint similar to a cheetah's because he's a good runner and identifies with cheetahs more than people. The other characters follow the system. For the color system I want certain colors to be available to certain people as a sign of ranking. The colors that are harder to obtain are more expensive and used by those of higher rank. 

Tuesday, September 24, 2013

Lala Sketches

These are some sketches where I was working on Lala's and the Hunter's designs more while drawing people from life as well.

Sunday, September 22, 2013

Night of the Storyboards

So I was looking over my story ideas one day. I was sorting out the scenes within them and thinking about short story ideas. Then I remembered an idea I had a summer ago.
The Night of the Hunter story!

I was having a lot of fun with the idea when I first came up with it but then I kind of  left it to focus on my bigger stories. So I've decided to revisit the story and use it as one of my storyboard ideas. I also decided to make a couple of changes to the story as well. One of the bigger changes is changing the main character. Before, the main character was Manny the Man and he was on a date when the hunter kills his girlfriend, but I decided to change the role and have the boyfriend be the first victim instead. So now the main character is Lala the lady. Another change I want to make is the hunter's design. I feel that his current design isn't scary enough.

The thumbnails are unfinished right now but I got pretty far into the story I think. 
The general story is that Lala and Manny are going on a romantic night hike date. But the forest that they decided to hike through is being haunted by an angry spirit that hates those who trespasses his territory. And Lala and Manny's romantic date becomes a fight for survival.

Friday, September 20, 2013

Run Amadi, Run!

Over the summer I started to thumbnail storyboard ideas that I could work on to develop my skills and build my portfolio. I was deciding between writing shorter stories and using scenes from my longer stories for board ideas. I've realized that the few main stories that I've been developing in my free time are kind of long. If I want to to have story boards from them with a beginning, middle, and end I'd have to find scenes that tell a story on their own or write a shorter story. 

Here I decided to go with a scene from a larger story Mole So Die. It's the scene where Amadi was walking through the magical forest of possible evil and ran into one of the "animals" living there. The "animal" starts to pursue Amadi and he has to escape from becoming food. So the part I thumbnailed is towards the end of the chase where Amadi runs into a dead end and has to make a choice to either jump to his possible death or stay and accept his guaranteed death.
I really wanted to experiment with camera angels on this board, try something fancy. So I went with angles where the camera moves around the scene as if it was on a crane circling the characters. That part was fun to experiment with.

Thursday, September 12, 2013

Knight Thoughts and Apple Heads

I was drawing out my thoughts about how Knight's design has slowly changed over the past few months. 

He's so much fun to draw I should have drawn him more over the summer.

Friday, September 6, 2013

Game Development

In my game development class everyone is going to make their own side scroller game.
I want to make my game about Radioactive Knight characters running around the apocalypse.
So far I have character sketches and a general idea of what the level might look like.